Feb 06, 2007, 08:47 AM // 08:47
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#1
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Becoming a better monk.
Hey everyone.
I made this thread because monk is my new favourite profession, and I would love to be a better one. This is for both PvE and PvP.
I have all three campaigns + around 150k to spend on skills, armor, and weapons.
So basically I'd love to hear all your tips and pointers on gameplay, interface,armor,weapons,skills and anything else I forgot to mention
Thanks everyone.
Btw; I did read the Monk guide: Skills and decisions in perspective; was useful, but need more please
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Feb 06, 2007, 02:14 PM // 14:14
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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That was a nice discussion on PvP.
PvE tips:
Know the environment and enemies you will be facing.
If conditions are going to be constant (lava, poison, etc.), then extinguish or a fast recharging and casting condition removal is good.
If enchantment removal will be a problem, don't bring lots of enchantments
If monsters interupt, don't cast long casting spells
If monsters hex alot, fast casting, fast recharging hex removal is good.
Most of the tips in PvP do apply here as well.
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Feb 06, 2007, 09:02 PM // 21:02
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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take protection skilsl over healing
ZB ( zelots benaditction)
GoH ( gift of health)
RoF ( revesals of fortune (ur best skill)
SoA (shild of abosrption)
PS/SB ( protective spirt/Spirit bond)
condition removle ( prefer dissmiss)
Hex removle ( prefer holy veil)
Ress of a kind
15 pro tection
10 healing
rest divine
healing is no where near asgood as protection in PVE.
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Feb 06, 2007, 11:36 PM // 23:36
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#5
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Thanks, anyone else got anything to say?
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Feb 06, 2007, 11:49 PM // 23:49
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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When it comes to you UI you need to make so that is more comfortable for you to use when I am kiting I use the mouse and my skill are on the top row default no row.When it comes to armour Sheperds is good as well as Judges or Censors with tats on the hands and feet.I would suggest as well to watch Observer Mode and click on the any Monk to see what they are doing to get a good idea on kiteing to look for a thread on dodgeball by Kuntor.
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Feb 07, 2007, 06:36 AM // 06:36
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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Practice makes better.
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Feb 07, 2007, 01:50 PM // 13:50
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by olly123
take protection skilsl over healing
ZB ( zelots benaditction)
GoH ( gift of health)
RoF ( revesals of fortune (ur best skill)
SoA (shild of abosrption)
PS/SB ( protective spirt/Spirit bond)
condition removle ( prefer dissmiss)
Hex removle ( prefer holy veil)
Ress of a kind
15 pro tection
10 healing
rest divine
healing is no where near asgood as protection in PVE.
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If this is true, then why not be a bonder?
I tend to think both are good in PvE. Monk & Ritualist are an awesome combo for party healing.
Protection Prayers are almost useless in some areas (areas where enchantment strippers are in an abundance and can strip every enchantment in one go).
But, I'll agree, in most situations, Protection prayers are wonderful and do aid a party better than just a healer.
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Feb 07, 2007, 07:33 PM // 19:33
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#9
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Pick Me
If this is true, then why not be a bonder?
I tend to think both are good in PvE. Monk & Ritualist are an awesome combo for party healing.
Protection Prayers are almost useless in some areas (areas where enchantment strippers are in an abundance and can strip every enchantment in one go).
But, I'll agree, in most situations, Protection prayers are wonderful and do aid a party better than just a healer.
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with plane bonding ur in need of osme healign as well. where as here u can reduse damage, and heal, take RoF, its set on 80 say. u get hit for Sandstorm, at 38, it heals u with 38dam, not max i know but a nice little heal, +about 40 for divine, then when the next sandstorm comes ur back to where u where, so in thoery no damage seems to b taken, tho its not true. and by this tiem any fool should have moves out of the way, and seeing as my main enchantment is RoF, its removed as soon as there hit, so enchatment strippers = usless, PS is for har hitters, raly use tbh, and SoA, is when ganked.
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Feb 07, 2007, 10:30 PM // 22:30
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by olly123
with plane bonding ur in need of osme healign as well. where as here u can reduse damage, and heal, take RoF, its set on 80 say. u get hit for Sandstorm, at 38, it heals u with 38dam, not max i know but a nice little heal, +about 40 for divine, then when the next sandstorm comes ur back to where u where, so in thoery no damage seems to b taken, tho its not true. and by this tiem any fool should have moves out of the way, and seeing as my main enchantment is RoF, its removed as soon as there hit, so enchatment strippers = usless, PS is for har hitters, raly use tbh, and SoA, is when ganked.
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Healing is still usefull though unless you want you elite to be a hex remover and I am talking mass hexes say like suffering try dealing with on protection Monk with only veil.
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Feb 08, 2007, 02:54 AM // 02:54
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#11
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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hybrid, hybrid, HYBRID!
[skill]Signet of devotion[/skill][skill]blessed light[/skill][skill]gift of health[/skill][skill]reversal of fortune[/skill][skill]protective spirit[/skill][skill]holy veil[/skill][skill]guardian[/skill]
posted that on a different thread yesterday, and it hasnt gotten bad since then.
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Feb 08, 2007, 03:30 AM // 03:30
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#12
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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*Protection > PvE
*Learning to kite makes you better than 90% of other PvE players.
*If you like Healing Prayers, learn to use Heal Area without healing enemies.
*Learn to use Heal Party effectively.
*Learn to cast protection spells before the damage occurs.
*Don't use armor that adds energy. HP and additional armor sets are always better.
*Always have a negative energy weapon set - for energy hiding/management.
Last edited by jesh; Feb 08, 2007 at 03:32 AM // 03:32..
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Feb 08, 2007, 08:08 AM // 08:08
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#13
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Thanks guys,
It seems I've done 2 major ( is some peoples opinions ) things wrong
My armor is Ascetics;
And, I'm a clicker, for both Party Members and Skills, so thats already two things I should change.
I've tried using 1-8 for skills, and seem to be ok, theres the odd time I use the wrong skill, but when I get under alot of pressure, I always start clicking again.
Is there a way to "unlearn" my play style, or should I just stick with clicking?
Thanks again
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Feb 08, 2007, 02:34 PM // 14:34
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#14
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by AerosX
Thanks guys,
It seems I've done 2 major ( is some peoples opinions ) things wrong
My armor is Ascetics;
And, I'm a clicker, for both Party Members and Skills, so thats already two things I should change.
I've tried using 1-8 for skills, and seem to be ok, theres the odd time I use the wrong skill, but when I get under alot of pressure, I always start clicking again.
Is there a way to "unlearn" my play style, or should I just stick with clicking?
Thanks again
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The only way to "unlearn" is through practicing a different way. What usually do is:
1) have my first 4 skills that I will use most as #1-4. Put my left hand on the top 4 numbers of my keyboard. Then using my right hand, I click on the names of my allies who need healing. Just remember the skills that you have listed from left to right.
2) practice on henchies in low level areas, so you don't feel the pressure and panic. A panicked monk can spell disaster for a team. Keep your cool and things will work out.
3) Know when to heal, and when you can delay your healing/protection, as sometimes you may endup overhealing someone
I used to click on each skill too, but eventually I learned the "right way".
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Feb 08, 2007, 05:50 PM // 17:50
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#15
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Age
Healing is still usefull though unless you want you elite to be a hex remover and I am talking mass hexes say like suffering try dealing with on protection Monk with only veil.
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true they work well together but 2 proters, when ther enot stepping on each others toes work just as well/better, but i was more saying whay ZB over bond therew, and i dont remove suffering, whats the point, its 2 dgen, most PVE wars take mending anyway:P
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Feb 08, 2007, 11:49 PM // 23:49
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by olly123
true they work well together but 2 proters, when ther enot stepping on each others toes work just as well/better, but i was more saying whay ZB over bond therew, and i dont remove suffering, whats the point, its 2 dgen, most PVE wars take mending anyway:P
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2Heal and Protect work yes and 2 Heal/Protect hybrid can work well yes but when it come to places that are very hex heavy it is better to have a healing Monk around as you can just keep healing them up instead of getting rid of the hexes.Warriors useing mending wouldn't work as it is no good agianst hexes.
There is still a place in this game for Healing Monks and some prefer to do just that and I don't see why not.
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Feb 09, 2007, 12:52 AM // 00:52
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#17
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Thing is, the ele can keep purple bars up just as easily. Heaven forbid someone take Divert Hexes.
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Feb 09, 2007, 08:54 PM // 20:54
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#18
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by Age
2Heal and Protect work yes and 2 Heal/Protect hybrid can work well yes but when it come to places that are very hex heavy it is better to have a healing Monk around as you can just keep healing them up instead of getting rid of the hexes.Warriors useing mending wouldn't work as it is no good agianst hexes.
There is still a place in this game for Healing Monks and some prefer to do just that and I don't see why not.
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the thing is with heavy hex i normaly scout out the palce b4 to see what type of foes i wil b facing and swap out moves, tho ZB works very well in normal areas, and the mending trhing was with silly hexs like suffering. and to save e, instead of straight healign ur have to remove the hexs in the first place. to save the healing
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Feb 09, 2007, 11:57 PM // 23:57
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Not everyone can be come a protection Monk and if went back and did it can you still do it if some asked you to.Diversity is good for the game sure I like Protect as well but sometimes a little diversity.
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Feb 11, 2007, 04:08 AM // 04:08
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#20
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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i prefer healing over prot, mostly, just enjoy it more
i use 1-8 for skills, and mouse to click on party member name
am i the only one who finds the ZB worship amusing?, its a prot skill that can heal!. its just a heal spell, but in protection prayers
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